Note to self: Do not play The Last of Us when in the last stages of a two day anxiety attack.

frnkiebrwn:

femfreq:

Brand new episode of Tropes vs Women is online! Please heed the content warning on this video. It contains some especially triggering scenes of sexual violence.

"We must remember that games don’t just entertain. Intentional or not, they always express a set of values, and present us with concepts of normalcy. So what do games that casually rely on depictions of female victimhood tell us about women vis-a-vis their place in society? The pattern… works to reinforce the myth that women are naturally fated to be objectified, vulnerable and perpetually victimized by male violence. 

​”​These games also tend to frame misogyny and exploitation as an everlasting fact of life, something inescapable and unchangeable. This dominant narrative surrounding the inevitability of female objectification and victimhood is so powerful that it not only defines our concepts of reality, but it even sets the parameters of how we think about entirely fictional worlds, e​ven those taking place in the realms of fantasy and science fiction. 
​”​It’s so normalized that when these elements are critiqued, the knee-jerk reaction I hear most often is that if these stories did not include the exploitation of women, then the game world would feel too unrealistic, or not historically accurate. What does it say about our culture when games routinely break the laws of physics and no one bats an eye? When dragons, ogres and magic are inserted into historically influenced settings without objection? We’re perfectly willing to suspend our disbelief when it comes to multiple lives, superpowers, health regeneration and the ability to carry dozens of weapons in a massive invisible backpack. But somehow, the idea of a world without sexual violence or exploitation is deemed too bizarre to be believable. 
​”​The truth is, that objectification and sexual violence are neither normal nor inevitable. We do not have to accept them as some kind of necessary cultural backdrop in our media stories. Contrary to popular belief, the system of patriarchy has not existed for all of history, across all time, and all cultures. And as such, it can be changed. 
It is possible to imagine fictional worlds, even of the dark, twisted dystopian variety, where the oppression and exploitation of women is not framed as something expected and inevitable. When we see fictional universes challenging and transcending systemic gender oppression it subverts the dominant paradigm within our collective consciousness and helps make a more just society feel possible, tangible and within reach.”

(via siminib)

[Lies on the floor]

Wake me up when Varric is romanceable.

(Source: aspio)

I do not love you except because I love you

I do not love you except because I love you;
I go from loving to not loving you,
From waiting to not waiting for you
My heart moves from cold to fire.

I love you only because it’s you the one I love;
I hate you deeply, and hating you
Bend to you, and the measure of my changing love for you
Is that I do not see you but love you blindly.

Maybe January light will consume
My heart with its cruel
Ray, stealing my key to true calm.

In this part of the story I am the one who
Dies, the only one, and I will die of love because I love you,
Because I love you, Love, in fire and blood.

 - Pablo Neruda

theomeganerd:

The studio behind Remember Me, are working on a new IP to be released in digital, episodic chapters: Life is Strange

Life is strange, wouldn’t you agree? It has a funny way of always surprising you, particularly when things happen that you just don’t expect. You can change one tiny thing, but the consequences of that miniscule action can potentially lead to catastrophic results…

There has recently been a lot of discussion on the merits and disadvantages of remakes or reboots in games and we here on the Square Enix blog have been keeping a keen eye on your opinions and responding to them where possible. But what if we now announced an entirely new IP in the official Square Enix family? What if this title was wholly different to anything we have ever attempted before, both in gameplay and narrative? What if this title was released digitally as regular episodic content, with each new chapter building and evolving based on the choices you made in previous episodes? What if we now gave all of this a name:Life is Strange?

Max Caulfield has been absent from Arcadia Bay, Oregon for five years now. Upon returning home she discovers that Rachel Amber, a fellow senior at school, has disappeared under mysterious and rather uncomfortable circumstances. While trying to uncover the truth Max reunites with an old friend, Chloe, and makes a startling discovery: Max has the power to rewind time… 

Thus begins the story for a game that everyone here at Square Enix has fallen in love with. I know I’ve mentioned this before, but Life is Strange is something entirely different - we’ve teamed up with DONTNOD Entertainment (the guys and girls behind ‘Remember Me’) and they’ve delivered some amazing stuff. Each and every texture in Life is Strange is a hand drawn work of art and every action enacts a butterfly effect - but with the power to rewind time, what would you change? And would it turn out to be a change for the better or worse? 

Life is Strange is set to be released on PS4, Xbox One, PS3, Xbox 360 and PC and is being played by journalists at gamescom this week, so be sure to watch out for their coverage! In the meantime, we’ll try out best to keep you updated with news via the blog and the official Life is Strange channels: 

Facebook | Twitter 

(Source: eu.square-enix.com, via naiadestricolor)

WHERE IS YOUR MAKER NOW?

(Source: edenprimes, via enrychan)

moooogle:

"What, are you going to be playing video games when you’re in your thirties?"

Uh, yeah.

(via amhrancomhrac)

(Source: neonbxtch)


we become who we’re meant to be

we become who we’re meant to be

(Source: hwoaarang)